| 1 | # -*- encoding: utf-8 -*- |
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| 2 | # AO render benchmark (GCD version for MacRuby 0.6) |
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| 3 | # Original program (C) Syoyo Fujita in Javascript (and other languages) |
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| 4 | # http://lucille.atso-net.jp/blog/?p=642 |
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| 5 | # http://lucille.atso-net.jp/blog/?p=711 |
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| 6 | # Ruby(yarv2llvm) version by Hideki Miura |
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| 7 | # http://github.com/miura1729/yarv2llvm/blob/a888d8ce6855e70b630a8673d4cfe075a8e44f0e/sample/ao-render.rb |
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| 8 | # Modified by Tomoyuki Chikanaga |
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| 9 | # |
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| 10 | |
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| 11 | require "dispatch" |
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| 12 | |
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| 13 | IMAGE_WIDTH = 256 |
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| 14 | IMAGE_HEIGHT = 256 |
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| 15 | NSUBSAMPLES = 2 |
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| 16 | NAO_SAMPLES = 8 |
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| 17 | |
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| 18 | class Vec |
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| 19 | def initialize(x, y, z) |
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| 20 | @x = x |
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| 21 | @y = y |
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| 22 | @z = z |
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| 23 | end |
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| 24 | |
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| 25 | attr_accessor :x, :y, :z |
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| 26 | |
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| 27 | def vadd(b) |
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| 28 | Vec.new(@x + b.x, @y + b.y, @z + b.z) |
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| 29 | end |
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| 30 | |
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| 31 | def vsub(b) |
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| 32 | Vec.new(@x - b.x, @y - b.y, @z - b.z) |
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| 33 | end |
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| 34 | |
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| 35 | def vcross(b) |
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| 36 | Vec.new(@y * b.z - @z * b.y, |
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| 37 | @z * b.x - @x * b.z, |
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| 38 | @x * b.y - @y * b.x) |
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| 39 | end |
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| 40 | |
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| 41 | def vdot(b) |
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| 42 | @x * b.x + @y * b.y + @z * b.z |
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| 43 | end |
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| 44 | |
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| 45 | def vlength |
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| 46 | Math.sqrt(@x * @x + @y * @y + @z * @z) |
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| 47 | end |
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| 48 | |
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| 49 | def vnormalize! |
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| 50 | len = vlength |
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| 51 | if len > 1.0e-17 |
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| 52 | r_len = 1.0 / len |
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| 53 | @x *= r_len |
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| 54 | @y *= r_len |
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| 55 | @z *= r_len |
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| 56 | end |
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| 57 | self |
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| 58 | end |
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| 59 | end |
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| 60 | |
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| 61 | class Sphere |
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| 62 | def initialize(center, radius) |
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| 63 | @center = center |
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| 64 | @radius_2 = radius * radius |
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| 65 | end |
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| 66 | |
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| 67 | def intersect(ray, isect) |
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| 68 | rs = ray.org.vsub(@center) |
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| 69 | b = rs.vdot(ray.dir) |
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| 70 | c = rs.vdot(rs) - @radius_2 |
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| 71 | d = b * b - c |
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| 72 | if d > 0.0 |
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| 73 | t = - b - Math.sqrt(d) |
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| 74 | |
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| 75 | isect.cross(self, ray, t) |
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| 76 | end |
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| 77 | nil |
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| 78 | end |
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| 79 | |
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| 80 | def normal_vec(pos) |
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| 81 | pos.vsub(@center).vnormalize! |
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| 82 | end |
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| 83 | end |
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| 84 | |
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| 85 | class Plane |
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| 86 | def initialize(p, n) |
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| 87 | @p = p |
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| 88 | @n = n |
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| 89 | end |
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| 90 | |
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| 91 | def intersect(ray, isect) |
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| 92 | d = -@p.vdot(@n) |
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| 93 | v = ray.dir.vdot(@n) |
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| 94 | v0 = v |
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| 95 | if v < 0.0 |
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| 96 | v0 = -v |
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| 97 | end |
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| 98 | if v0 < 1.0e-17 |
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| 99 | return |
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| 100 | end |
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| 101 | |
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| 102 | t = -(ray.org.vdot(@n) + d) / v |
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| 103 | |
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| 104 | isect.cross(self, ray, t) |
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| 105 | nil |
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| 106 | end |
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| 107 | |
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| 108 | def normal_vec(pos) |
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| 109 | @n |
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| 110 | end |
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| 111 | end |
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| 112 | |
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| 113 | class Ray |
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| 114 | def initialize(org, dir) |
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| 115 | @org = org |
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| 116 | @dir = dir |
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| 117 | end |
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| 118 | attr_reader :org, :dir |
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| 119 | end |
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| 120 | |
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| 121 | class Isect |
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| 122 | def initialize |
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| 123 | @t = Float::MAX |
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| 124 | @hit = false |
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| 125 | @pl = Vec.new(0.0, 0.0, 0.0) |
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| 126 | @normal = Vec.new(0.0, 0.0, 0.0) |
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| 127 | end |
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| 128 | |
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| 129 | attr_reader :normal |
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| 130 | |
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| 131 | def hit? |
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| 132 | @hit |
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| 133 | end |
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| 134 | |
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| 135 | def cross(geom, ray, dist) |
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| 136 | if 0.0 < dist and dist < @t |
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| 137 | @hit = true |
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| 138 | @t = dist |
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| 139 | @pl = Vec.new(ray.org.x + ray.dir.x * dist, |
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| 140 | ray.org.y + ray.dir.y * dist, |
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| 141 | ray.org.z + ray.dir.z * dist) |
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| 142 | @normal = geom.normal_vec(@pl) |
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| 143 | end |
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| 144 | nil |
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| 145 | end |
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| 146 | |
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| 147 | def surface(eps) |
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| 148 | Vec.new(@pl.x + eps * @normal.x, |
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| 149 | @pl.y + eps * @normal.y, |
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| 150 | @pl.z + eps * @normal.z) |
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| 151 | end |
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| 152 | end |
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| 153 | |
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| 154 | def clamp(f) |
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| 155 | i = f * 255.5 |
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| 156 | if i > 255.0 |
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| 157 | i = 255.0 |
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| 158 | end |
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| 159 | if i < 0.0 |
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| 160 | i = 0.0 |
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| 161 | end |
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| 162 | i.round |
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| 163 | end |
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| 164 | |
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| 165 | def otherBasis(basis, n) |
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| 166 | basis[2] = Vec.new(n.x, n.y, n.z) |
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| 167 | basis[1] = Vec.new(0.0, 0.0, 0.0) |
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| 168 | |
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| 169 | if n.x < 0.6 and n.x > -0.6 |
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| 170 | basis[1].x = 1.0 |
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| 171 | elsif n.y < 0.6 and n.y > -0.6 |
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| 172 | basis[1].y = 1.0 |
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| 173 | elsif n.z < 0.6 and n.z > -0.6 |
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| 174 | basis[1].z = 1.0 |
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| 175 | else |
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| 176 | basis[1].x = 1.0 |
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| 177 | end |
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| 178 | |
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| 179 | basis[0] = basis[1].vcross(basis[2]) |
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| 180 | basis[0].vnormalize! |
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| 181 | |
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| 182 | basis[1] = basis[2].vcross(basis[0]) |
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| 183 | basis[1].vnormalize! |
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| 184 | end |
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| 185 | |
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| 186 | class Scene |
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| 187 | def initialize |
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| 188 | @spheres = Array.new |
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| 189 | @spheres[0] = Sphere.new(Vec.new(-2.0, 0.0, -3.5), 0.5) |
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| 190 | @spheres[1] = Sphere.new(Vec.new(-0.5, 0.0, -3.0), 0.5) |
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| 191 | @spheres[2] = Sphere.new(Vec.new(1.0, 0.0, -2.2), 0.5) |
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| 192 | @plane = Plane.new(Vec.new(0.0, -0.5, 0.0), Vec.new(0.0, 1.0, 0.0)) |
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| 193 | end |
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| 194 | |
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| 195 | def ambient_occlusion(isect) |
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| 196 | basis = Array.new |
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| 197 | otherBasis(basis, isect.normal) |
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| 198 | |
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| 199 | ntheta = NAO_SAMPLES |
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| 200 | nphi = NAO_SAMPLES |
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| 201 | eps = 0.0001 |
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| 202 | occlusion = 0.0 |
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| 203 | |
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| 204 | p0 = isect.surface(eps) |
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| 205 | nphi.times do |j| |
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| 206 | ntheta.times do |i| |
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| 207 | r = rand |
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| 208 | rr = Math.sqrt(1.0 - r) |
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| 209 | phi = 2.0 * Math::PI * rand |
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| 210 | x = Math.cos(phi) * rr |
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| 211 | y = Math.sin(phi) * rr |
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| 212 | z = Math.sqrt(r) |
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| 213 | |
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| 214 | rx = x * basis[0].x + y * basis[1].x + z * basis[2].x |
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| 215 | ry = x * basis[0].y + y * basis[1].y + z * basis[2].y |
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| 216 | rz = x * basis[0].z + y * basis[1].z + z * basis[2].z |
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| 217 | |
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| 218 | raydir = Vec.new(rx, ry, rz) |
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| 219 | ray = Ray.new(p0, raydir) |
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| 220 | |
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| 221 | occisect = Isect.new |
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| 222 | @spheres[0].intersect(ray, occisect) |
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| 223 | @spheres[1].intersect(ray, occisect) |
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| 224 | @spheres[2].intersect(ray, occisect) |
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| 225 | @plane.intersect(ray, occisect) |
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| 226 | if occisect.hit? |
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| 227 | occlusion = occlusion + 1.0 |
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| 228 | else |
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| 229 | 0.0 |
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| 230 | end |
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| 231 | end |
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| 232 | end |
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| 233 | |
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| 234 | occlusion = (ntheta * nphi - occlusion).to_f / (ntheta * nphi) |
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| 235 | |
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| 236 | occlusion |
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| 237 | end |
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| 238 | |
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| 239 | def render(w, h, nsubsamples, y) |
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| 240 | cnt = 0 |
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| 241 | pixbuf = [] |
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| 242 | nsf = nsubsamples.to_f |
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| 243 | nsf_2 = nsf * nsf |
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| 244 | w.times do |x| |
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| 245 | rad = 0.0 |
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| 246 | |
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| 247 | # Subsmpling |
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| 248 | nsubsamples.times do |v| |
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| 249 | nsubsamples.times do |u| |
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| 250 | |
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| 251 | cnt = cnt + 1 |
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| 252 | wf = w.to_f |
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| 253 | hf = h.to_f |
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| 254 | xf = x.to_f |
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| 255 | yf = y.to_f |
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| 256 | uf = u.to_f |
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| 257 | vf = v.to_f |
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| 258 | |
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| 259 | px = (xf + (uf / nsf) - (wf / 2.0)) / (wf / 2.0) |
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| 260 | py = -(yf + (vf / nsf) - (hf / 2.0)) / (hf / 2.0) |
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| 261 | |
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| 262 | eye = Vec.new(px, py, -1.0) |
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| 263 | eye.vnormalize! |
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| 264 | |
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| 265 | ray = Ray.new(Vec.new(0.0, 0.0, 0.0), eye) |
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| 266 | |
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| 267 | isect = Isect.new |
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| 268 | @spheres[0].intersect(ray, isect) |
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| 269 | @spheres[1].intersect(ray, isect) |
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| 270 | @spheres[2].intersect(ray, isect) |
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| 271 | @plane.intersect(ray, isect) |
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| 272 | if isect.hit? |
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| 273 | rad += ambient_occlusion(isect) |
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| 274 | end |
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| 275 | end |
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| 276 | end |
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| 277 | |
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| 278 | pixbuf << clamp(rad / nsf_2) |
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| 279 | end |
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| 280 | |
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| 281 | pixbuf.pack("C*") |
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| 282 | end |
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| 283 | end |
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| 284 | |
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| 285 | file = ARGV[0] || "ao.pgm" |
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| 286 | File.open(file, "w") do |fp| |
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| 287 | fp.printf("P5\n") |
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| 288 | fp.printf("%d %d\n", IMAGE_WIDTH, IMAGE_HEIGHT) |
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| 289 | fp.printf("255\n") |
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| 290 | job = Dispatch::Job.new |
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| 291 | IMAGE_HEIGHT.times do |y| |
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| 292 | job.add do |
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| 293 | [y, Scene.new.render(IMAGE_WIDTH, IMAGE_HEIGHT, NSUBSAMPLES, y)] |
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| 294 | end |
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| 295 | end |
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| 296 | job.join |
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| 297 | job.values.to_a.sort_by{|y,| y}.each do |y, scanline| |
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| 298 | fp.print(scanline) |
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| 299 | end |
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| 300 | end |
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